By this point people were already mad at Blizzard for a variety of recent controversies from the infamous announcement of Diablo Immortal to the much more substantive and worrisome cow-towing of their player’s freedoms to the government of China, people were displeased. January 28 th rolled around and Warcraft III: Reforged released and things immediately started to take a turn for the worse. It was shaping up to be a pretty major update. Blizzard even went so far as to initially say that they would use this as an opportunity to fix up some narrative incongruities between the lore of Warcraft III and that of World of Warcraft. Fan expectations were set to a seemingly reasonable place by some of Blizzard’s marketing materials which showed in-game cut scenes featuring slight graphical improvements and combined with Blizzard talking about how the game would be more than just a remaster people started to get excited. This train wreck began, as so many do, with the hype. 5 out of 10 for user ratings on Metacritic? So, then, why has the games remaster plummeted to a record-breaking low of. The legacy of Warcraft III still fuels new gaming innovation to this day. Meanwhile, fans took the base game and modded it into Defense of the Ancients, the precursor to DOTA 2 and the rise of the MOBA. ![]() Blizzard then took the world and lore which they had created for these popular RTS games and used that as the basis for World of Warcraft, the world’s biggest MMORPG which garnered an incredible 10 million players at the height of its popularity. Warcraft III really helped to reshape the RTS genre, adding a heavy emphasis on story and hero characters. It wouldn’t be unfair to say that the modern gaming landscape would not exist without it.
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